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《鼠标与键盘的学习》多媒体课件开发

目  录

1.引言·························································  1

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2.课件内容分析与课件设计·······································  1

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3.课件总体设计·················································  2

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  3.1.开发工具·················································  2 内容来自论文无忧网 www.paper51.com

  3.2.素材收集·················································  2 http://www.paper51.com

  3.3.界面设计·················································  2

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  3.4.课件主流程设计···········································  3

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  3.5.课件模块实现·············································  4

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     3.5.1.“帮助系统”模块设计································  4

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     3.5.2.“鼠标学习”模块设计································  4

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         3.5.2.1.插入FLASH鼠标图片阅览器·····················  5 内容来自www.paper51.com

         3.5.2.2.鼠标课程讲解程序设计·························  5

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         3.5.2.3.鼠标练习的程序设计···························  6

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     3.5.3.“键盘学习”模块设计································  6 内容来自www.paper51.com

         3.5.3.1.插入FLASH键盘图片阅览器·····················  7

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         3.5.3.2.键盘课程讲解程序设计·························  7

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3.5.3.3.键盘练习的程序设计···························  8 copyright paper51.com

     3.5.4.“测试系统”模块设计································  8 内容来自www.paper51.com

         3.5.4.1.从数据库中获取随机题·························  9 copyright paper51.com

         3.5.4.2.用户答案记录·································10 内容来自论文无忧网 www.paper51.com

         3.5.4.3.判断用户答案·································10 内容来自论文无忧网 www.paper51.com

         3.5.4.4.成绩登记·····································10

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         3.5.4.5.成绩排名·····································11

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  3.6.程序打包及运行···········································11

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4.结束语·······················································12

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致谢···························································12 内容来自论文无忧网 www.paper51.com

参考文献·······················································12 内容来自www.paper51.com

附录(使用说明)················································14

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  1.    引言

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多媒体课件是基于CAI技术,根据教学目标设计,表现特定的教学内容,反映一定教学策略的计算机教学程序;它是可以用来存储、传递和处理教学信息,能让学生进行交互操作,并对学生的学习作出评价的教学媒体。从现实的一些课件开发情况来看,还存在一些不科学之处比如:(1)、将教案全部搬上屏幕,仅用课件替代黑板;(2)、哗众取宠,喧宾夺主,片面追求华丽、花俏,文字术语。(3)、有的在制作课件时,盲目地追求最新的“高科技”,使得用户不易操作。(4)、无交互或交互设计不够科学合理。

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在信息技术课教学中多媒体课件也最为常用的辅教、导学工具之一。本课件《鼠标与键盘的学习》是用Authorware开发软件作为运行平台对课件进行开发的,所要讲解的内容通过多媒体信息表现出来,具有信息量大、适应性广,且能将文字、图形、图片、动画、影片和声音等媒体进行有机结合的功能,从而更好的解决了传统课堂教学模式下理论理解不透彻、课堂互动效果差等缺点。

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